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Concept Art

// Tower of David  Jerusalem Museum

​Three short interactive experiences, each centered around an archaeological piece related to Jerusalem and the three religious groups in it.  
My main responsibilities on the project included developing the games' style and visual language, creating concept art, 2D assets, UI elements, animations, implementing assets and animations in Unity.

 

Created for a permanent exhibit for the Tower of David Jerusalem Museum while working in Rimon Studio

Siege of Jerusalem

 

A tower defense game. Players place catapults, boiling oil and archers in order to defend a citadel based in its design on the Tower of David citadel.

Madaba Map Mosaic

 

A hyper-casual game. Players assemble a mosaic, choosing from four possible images taken from the Madaba Map.

Illes

 

An assembly game. Players build buildings from a selection of six points of interest in Jerusalem.

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